I am trying to get a bbmodel file of minecraft:client_entity so that it is as accurate as possible to minecraft bedrock's player, including the animation controllers and animations. So far I have a file that contains the player model, the animations, and the controllers, but some of the molang is broken and some animations don't map correctly in controllers since they are defined in player.entity.json. I'm wondering if there's a way to import an entity definition into blockbench or if a file exists out there.
#Getting a bbmodel of the minecraft player with every animation and animationcontroller
3 messages · Page 1 of 1 (latest)
It looks like you have applied tags to this post that conflict. Please only apply the tags that are relevant to your post. We can only help you if we know the context of your question, and applying incorrect tags makes this confusing.
You can refer to #1029468016594911232 for a description of what each tag is for!
Welcome to the help forum!
Please make sure to read #1029468016594911232 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
example: these definitions dont work when importing animation controllers since they are defined in player.entity.json