Hi!
I’ve been modeling in Blockbench for Hytale almost every day since late December (started around Dec 28 with very basic models like a simple potion). Since then, I’ve made something nearly daily – often multiple models.
Here’s what I tried recently:
Trampoline & crate: modeled with reference images → those 8 "corners" were tedious - and now if i want to change one of the 8 blue corners (model) - i have to change every single one?
First mushroom: no reference → struggled badly with shape & colors
Second mushroom + mob version: used a reference + took more time → better, but still unsure
Last 4 images are very early models from dec 25-30.
The last image is/was my first model (tried to make a candy cane but stopped because i didn't know / want to make the curve)
My main struggles:
Texturing without reference – how do I choose colors, materials, or style?
What simple objects should I model next to build core skills efficiently?
Are there concept-focused tutorials (not just UI/shortcuts) on how to think while modeling? Same for texturing?
How do I animate a walking mob in Blockbench? (e.g., this mushroom character)
I’ve searched, but most tutorials only cover technical basics – not artistic workflow or decision-making.
Any tips, resources, or feedback would mean a lot!
(Images attached: trampoline, crate, mushroom w/o ref, mushroom w/ ref, mushroom mob, simple_potion from Dec 28)
(^above are roughly my thoughts / feelings but summarized and shortened by ai. Among others that you don't have to read tripple that but more chaotic and less concise)
I think i have improved? But i can't tell how much. A little maybe?
t first (first / second day maybe) i watched a couple tutorials, most of them teached only the shortcuts/ui.
Then i didn't watch more because i couln't find "advanced" beginner tutorials that didn't just repeat the shortcuts/ui