#Texures
24 messages · Page 1 of 1 (latest)
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Can you open your .json model in a text editor and show the first ~15 lines of text?
{
"format_version": "1.21.6",
"credit": "Created with Blockbench [Exported as resourcepack with the \"resourcepack_packager\" plugin]",
"texture_size": [64, 64],
"textures": {
"2": "block/dropper/garbage_pack_city_trashcan_blue",
"particle": "block/dropper/garbage_pack_city_trashcan_blue"
},
"elements": [
{
"from": [3.99, 13.49, 11.49],
"to": [12.01, 18.51, 12.51],
"rotation": {"angle": -22.5, "axis": "x", "origin": [4, 13.5, 11.5]},
"faces": {
"north": {"uv": [5, 7.5, 5, 7.5], "texture": "#2"},
.png doesn't need to be part of the texture path, no
!faq java-culling
Minecraft hides (culls) the faces between solid blocks to improve performance. To avoid this, remodel a non-solid block. For example: Glass, Pressure Plates, Flowers.
Alternatively, display the model by putting it into the head slot of an invisible Armor Stand or inside an invisible Item Frame, or by using the new Item Display entity.
Thanks but i have to change from rotation location
And have to be block not a armer stand
Okay! I just used now a soul_campfire and it not bugging anymore but now the problem is the texur is not loading again
changing the block shouldn't stop the texture
"format_version": "1.21.6",
"credit": "Created by CrazzyLevi",
"texture_size": [64, 64],
"textures": {
"1": "block/soul_campfire/garbage_pack_city_trashcan_blue.png",
"particle": "block/soul_campfire/garbage_pack_city_trashcan_blue.png"
},
"elements": [
{
"from": [3.99, 13.49, 11.49],
"to": [12.01, 18.51, 12.51],
"rotation": {"angle": -22.5, "axis": "x", "origin": [4, 13.5, 11.5]},
"faces": {
"north": {"uv": [5, 7.5, 5, 7.5], "texture": "#1"},
"east": {"uv": [2.25, 5, 2.5, 6.25], "texture": "#1"},
"south": {"uv": [4.75, 5.75, 6.75, 7], "texture": "#1"},
"west": {"uv": [2, 5, 2.25, 6.25], "texture": "#1"},
"up": {"uv": [0.5, 1, 2.5, 1.25], "texture": "#1"},
Ow
*must not be