#Texures

24 messages · Page 1 of 1 (latest)

tawny depot
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Someone thats know why it is not loading right?

shut houndBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

fading hound
tawny depot
# fading hound Can you open your .json model in a text editor and show the first ~15 lines of t...
{
    "format_version": "1.21.6",
    "credit": "Created with Blockbench [Exported as resourcepack with the \"resourcepack_packager\" plugin]",
    "texture_size": [64, 64],
    "textures": {
        "2": "block/dropper/garbage_pack_city_trashcan_blue",
        "particle": "block/dropper/garbage_pack_city_trashcan_blue"
    },
    "elements": [
        {
            "from": [3.99, 13.49, 11.49],
            "to": [12.01, 18.51, 12.51],
            "rotation": {"angle": -22.5, "axis": "x", "origin": [4, 13.5, 11.5]},
            "faces": {
                "north": {"uv": [5, 7.5, 5, 7.5], "texture": "#2"},
tawny depot
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Ai shit i already see it i need PNG to add

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But

fading hound
fading hound
shut houndBOT
# fading hound !faq java-culling
FAQ
Java: Culling

Minecraft hides (culls) the faces between solid blocks to improve performance. To avoid this, remodel a non-solid block. For example: Glass, Pressure Plates, Flowers.
Alternatively, display the model by putting it into the head slot of an invisible Armor Stand or inside an invisible Item Frame, or by using the new Item Display entity.

tawny depot
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And have to be block not a armer stand

tawny depot
fading hound
#

changing the block shouldn't stop the texture

tawny depot
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    "format_version": "1.21.6",
    "credit": "Created by CrazzyLevi",
    "texture_size": [64, 64],
    "textures": {
        "1": "block/soul_campfire/garbage_pack_city_trashcan_blue.png",
        "particle": "block/soul_campfire/garbage_pack_city_trashcan_blue.png"
    },
    "elements": [
        {
            "from": [3.99, 13.49, 11.49],
            "to": [12.01, 18.51, 12.51],
            "rotation": {"angle": -22.5, "axis": "x", "origin": [4, 13.5, 11.5]},
            "faces": {
                "north": {"uv": [5, 7.5, 5, 7.5], "texture": "#1"},
                "east": {"uv": [2.25, 5, 2.5, 6.25], "texture": "#1"},
                "south": {"uv": [4.75, 5.75, 6.75, 7], "texture": "#1"},
                "west": {"uv": [2, 5, 2.25, 6.25], "texture": "#1"},
                "up": {"uv": [0.5, 1, 2.5, 1.25], "texture": "#1"},
tawny depot
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Ow

fading hound
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*must not be

tawny depot
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Do you know what the problem can be>

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Beacuse when i used it on a solid block its no problem

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Like a dropper

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Okay wtf i just change the dropper

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to the name Soul_campfire and it is fixed