Whenever I create or edit a player skin model in Blockbench, the right arm appears smaller in-game, even though in Blockbench both arms have the same size, position, and scale.
I’ve already checked:
-The dimensions and scale of both arms
-That both arms are symmetrical
-Mirror settings
-Resetting transforms
-Re-exporting the model
Despite all of this, the problem keeps happening only in-game, not in Blockbench.
Does anyone know what could be causing this?
Is it related to the Steve vs Alex arm model, UV mapping, or some export setting?
Any help would be really appreciated. Ty!