#Multiple pivot points or rework animation?

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velvet eagle
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I'm just getting started with Blockbench, and am curios about pivot points. In the attached animation for example, I'm pivoting at the 'knee' but for my walking animation I'd like to pivot from the body.

Is there a way to specify different pivot points for different animations? Or do I need to rework my 'shake' animation to function from a pivot point that'd I'd like for 'walking' and others?

honest houndBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

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