#Surrounding Blocks Affecting Occlusion
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shading is off for top portion of grass
only solution i can think of is making a new block parent type for the block model to call from in the .json
referencing itself as the parent block doesnt work
Make sure the origin of those cubes is above the actual block, and move them so that all of their coordinates are above the block too.
(Lighting works slightly weirder for rotated cubes)
The iis no guarantee that this works, but it's most likely to work.
by "those cubes" do you mean the grass block itself or the flat cubes that make up the grass on the grass block
The flat cubes that make up the grass.
Also make sure to disable all faces that aren't actually visible, that might also help
didnt help
i already know its fine by itself
its the blocks around it thats the problem
dont want AO off since that results in no shading on the block at all,
i can only think of it having a custom block parent model
interesting, doesn't change when the surrounding block is glass
wonder if thats because rendertype_cutout or occlude false, will check rn
to anyone in the future:
img1 - can_occlude true
img2 - render_type solid
while that helps, it only leaves me at a loss
doesnt get shaded with blocks like:
glass, anvil, door, slab, pressure plate,
Glass let's light pass trough, just like all those other blocks.
Disabling ambient occlusion is the only thing I could think to help if my above suggestions didn't work.
is there a way to only disable it on part of a block?