#A method to prevent bugs when using decimal values

3 messages · Page 1 of 1 (latest)

hot iron
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If decimal values are used for cube sizes in a Bedrock model, the UV mapping becomes glitched, and the only way to fix it seems to be by using the inflate option. However, the inflate feature is not very preferable. I would really appreciate it if someone could kindly share a method to prevent the UV from bugging out when using decimals (other than converting all cubes to meshes).

-# I’m using AI translation, so the nuances might come out a bit off.

unkempt kayakBOT
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frosty dune
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Per-face UV should fix the issue. Go to File > Project and then switch from "Box UV" to "Per-face UV" in the dropdown.