If decimal values are used for cube sizes in a Bedrock model, the UV mapping becomes glitched, and the only way to fix it seems to be by using the inflate option. However, the inflate feature is not very preferable. I would really appreciate it if someone could kindly share a method to prevent the UV from bugging out when using decimals (other than converting all cubes to meshes).
-# I’m using AI translation, so the nuances might come out a bit off.