#Transparency with block models
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Not without getting into shader editing (which isn't officially supported) or by using more cubes to make sure no transparent part of the texture us being used
I did the multiple cubes thing and it fucked with the lighting unforch
what would I need to do with shaders?
Shading will be annoying with most things that go outside of its actual hitbox unfortunately
I think Ewan Howell has a pack for that on his website, though idk if there is one working for newer versions already (or if the same idea still works the same)
works!