#Trying to customize model from Mods
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unless they are in a readable format inside the assets folder of the mod's .jar file (when opened with any zip program) there is no way feasible way to get them afaik unfortunately (besides asking the mod creator)
Ah so best we to do it is to ask the creator?
if the mod file doesn't have them as .json models included, yes
weirdly enough, it is as .json files but when I try to open it on Blockbench nothing happens
Show one of the .json files
as in drag it here?
yes
k, the reason Blockbench can't load that is cause it's using forge specific syntax to have different models for different displays
but in general both the GUI and the model in hand are just an extruded texture
So you can just do File > Import > Extruded Texture and load the item texture from the mod (extracted into a normal folder first ofc)
doing this on BlockBench?
yes
actually, if it's for another mod you can just copy whatever is in "base" for your copy of the model
So like
{
"parent": "item/generated",
"textures": {
"layer0": "epicfight:item/uchigatana"
},
"display": {
"thirdperson_righthand": {
"rotation": [0, -90, 55],
"translation": [0, 13, -1.5],
"scale": [1.7, 1.7, 0.85]
},
"thirdperson_lefthand": {
"rotation": [0, 90, -55],
"translation": [0, 13.25, -1.75],
"scale": [1.7, 1.7, 0.85]
},
"firstperson_righthand": {
"rotation": [0, -90, 25],
"translation": [1.13, 9.2, 1.13],
"scale": [1.7, 1.7, 0.85]
},
"firstperson_lefthand": {
"rotation": [0, 90, -25],
"translation": [1.13, 9.2, 1.13],
"scale": [1.7, 1.7, 0.85]
},
"head":{
"rotation":[0,180,0],
"translation":[0,13,7]
}
}
}```
well it's for a mod call BBS
yeah, idk what that one requires or how you use item models in that one to animate them
I'm sorry but I'm a bit slow, when I click on the File I didn't see the Impost options
Open a new Block/Item project first.
Alternatively just put the example I sent somewhere within the models folder of the extracted copy of the mod's assets folder. Then drag and drop that file from there into Blockbench.
I'm sorry but when I did this it still doesn't show up
I even put it in a different folder, and it doesn't show at all
Loading this as a .json file (properly placed in the same pack as the texture) into Blockbench should show you a model
ahh I see