When i try to rotate a object ti will only allow me to move it in one direction (y) and when I try to rotate the same object in a different direction (x) and it immediately deletes (y) rotation it's the same with the typ and drag i have no idea dea how to fix it im new to B.B. and not the best with computers it also completely breaks my models when I convert them to the jave model I assume this is the reason.
#Java roaton broken
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!faq java rotation
Java: Rotation
The rotation of elements in the Minecraft Block/Item format are limited to one axis at a time and increments of 22.5 degrees. Minecraft cannot load models with different rotations.
(To be more specific, the only allowed values are -45, -22.5, 0, 22.5 and 45. If you work in a Block/Item format project and rotate an element then Blockbench will adjust the size/rotation/position of your element so you won't hit a wall at -45 or 45 degrees)
PS: As of 1.21.6 the rotation is only limited to any value between -45 and 45 (inclusive), not just to those 5 specific values. But the "only one axis rotation" limit is still in effect.
But the regular rotation won't work if I try to do another it will just snap back to 0 .
What are you using this model for
Ah gotcha the player model is just for reference?
Which version of the game? Like 1.21.4 or lower
Because in 1.21.4+ you can cheese the rotation limit
I have no idea I'm just trying to fix the model but the rotate won't let me
Well yeah the game doesn't allow elements with those rotations
It just won't load
So blockbench implemented the same restrictions
Why
Because mojang said so
Yes that is the limitation
And you can only cheese it if you know what version of the game you will use this pack in
Might have to mess around and see if it works on bead rock
I just whant to see the model in game just to test
Im still rather new to B.B and am not vary good with. Computers.
It won't, you can't remodel blocks or items in bedrock
So i have close to no idea what I'm doing
You are on the right track
Dame😭
Just don't use cubes that require more than one axis of rotation
Some time mojang you suck
It's the curse all packmakers need to adhere to
UNLESS
You are in 1.21.4+
Then check out the free rotation plugin for blockbench
Oh then you don't need to make it a block/item model
If it's just for like, renders then use the Generic Model format
No rotation limits there
It was originally a CPM model but I'm trying not to use mods
My poor laptop can't handle that
It can barley run jave
Wait so it's not for a pack but you don't want to use mods?
How do you intend to get it into the game
Q
- I have no idea how to set it up
- My computer is old
And it's just for myself
I'd like to see how it would work in game
I just mees around and hope I don't break anything.
Then try out first making a model that adheres to the limit
Then you can follow these steps
!faq Java export model
Java: Export Vanilla Models
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)