#Costom Swords Help (1.21.4)

22 messages · Page 1 of 1 (latest)

mortal sage
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My friend and i Need Help With Importing our model in the game, We have the model Created We just cant figure out how to get it in game any help?
We have watched tutorials but we cant get it to work

oak snowBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

rose island
oak snowBOT
# rose island !faq export-vanilla-java-model
FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

mortal sage
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I dont know if im doing somthing wrong but its not working

rose island
mortal sage
rose island
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then your pack.mcmeta either isn't there or wrong

mortal sage
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Its there so it might be wrong

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Oh its Showing up

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I Replaced the file

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Well now the Model isnt showing up

rose island
mortal sage
rose island
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and you want this to be a new item or replace how something existing looks like?

rose island
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You can't add (actual) new items to the game without making a mod

mortal sage
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oh

rose island
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best you can do is make an existing item swap its model when it has a specific component or name

mortal sage
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Ok, But if i make a mod could i use the item from the mod and use the blockbench model?