#Help with custom armor models // texturepack

17 messages · Page 1 of 1 (latest)

neon hill
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Hello, so i'm new to blockbench and using CEM and i'm trying to create a custom chestplate model. I'm trying to use 128x64 texture size instead of 64x32, but i cant seem to find how to do it properly. Can someone help me with this?

These are the screenshots of the model ingame and on blockbench:

candid crowBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

neon hill
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also, the uv:

(i changed all the other armor textures so they are all 128x64 too)

hot vault
neon hill
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heyy, thanks for answering

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i managed to get my model working with the texture but the problem now is that every armor is with the model too

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but im making progress lol

hot vault
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If they all look diamond then you can delete the texture from your model

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And it will default to using the textures in the vanilla armor texture folder

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You can then upscale the other armor textures to work with your model but leave the "backpack" part blank

neon hill
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i just found out that i aciddentaly deleted a folder when making the pack and it solved everything

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now its working fine

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thanks for the help!!!

brave geyser
hot vault
# neon hill now its working fine

Awesome, I assume you intend for the chestplate to not show up with the backpack
That looks so good, I can see lots of potential for a pack like this
Well if you don't have any more issues or questions you can do /close to close this forum

neon hill
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thank you guys