#Blockbench to UE5

9 messages · Page 1 of 1 (latest)

fast lava
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Hello there! I just learned how to use this program a few days ago and I have a specific problem that I can't seem to find a solution for this in the Internet, so I hope you can help me.

I am making a model for Unreal Engine 5 and I want to know what is the workflow from Blockbench to this engine since everytime I do the process of exporting and importing, some textures are flipped and everything looks weird (see picture for reference).

If anyone has worked with this engine and blockbench together, please let me know!

merry canyonBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

limber shale
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For any game engine honestly I don't think it's worth exporting the model with the textured embedded

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I always UV unwrap manually, texture, and then export the texture and model in as separate things

fast lava
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How do I manually unwrap cube UVs?

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I'm not working with meshes

limber shale
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no clue, I exclusively use meshes as there's really no reason to use the Minecraft formats for anything not Minecraft afaik

fast lava
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I used the generic model template that indicates it's for game engines

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And I found it faster to work with cubes for my game, since it's inspired by Minecraft style voxels