#how do i close this gap
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!faq dont-ping
As stated in Rule 9 in #info-and-rules you shouldn't ping random people or moderators for help with Blockbench/Minecraft (unless you specifically need that one person because of an earlier conversation).
do you help
There aren't any designated helpers, if someone helps its because they've got time
I don't have a lot but I do have a sec
Tough question. With only cubes this shape cant really be filled in. Try a mesh.
which meth
Its the diamond shape in the outliner.
Probably a cube, then I'd flatten it and move it up
-# Hopefully not on meth. ๐
ok
Once that's done extend the back part of the blade up.
I'm on my computer now so I can see more closely
What you're experiencing here is called "Z fighting"
Rather than use a ton of blocks for the blade, you should use 1 mesh.
First make a cube
Flatten it, and expand it outwards
Extend it forwards and backwards, and extrude it out along the top.
Grab the front two verticies and move them back
Grab the face at the top and move it up
Boom. Sword blade shape in 1 object.
No Z-Fighting, no outliner clutter.
What was your question?
oh damn
what mesh did u use tho
how do you make detail like this on the handlem and cg
from my friend
A cube. I showed you. I started at a cube. ๐
like
@earnest pendant
theres alot of detail
wait how did u get the vericies to do that is this a generic model?
Yes. It's a mesh.
is there a way to do that for java block/item models?
so theres not a way to make a smooth blade
Not without some tricks.
Js layer that shi
Make like 3 cubes
Rotate them 11.25 + each time you move to a new cube
I can explain tmr if you want
I gotta sleep
cant rotate 11.25 in a java model
You can, now. They changed it in 1.21.6
wait so if im making models for 1.21.1 will they work if i make them in 1.21.6
No. The rotation limit is only removed in versions higher than 1.21.6, so if you try to use a model made for 1.21.6 in any version prior it just won't work.
the heck is a mesh
tell me NOW
haven't you ever heard of google?? 
A mesh is a point cloud. A bunch of points stored in 3D space, with stored relationships to eachother
If you have 2 points, you can draw a line between them
If you have 3 points, you can make 3 lines, and if you fill in the space between those lines you get a triangle.
All 3D models are made of triangles.
oh thats really helpful how did I not know about dis