#How can I make this look less goofy

8 messages · Page 1 of 1 (latest)

robust brook
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I'm making a scythe inspired by the one Testament from Guilty Gear has, and I've having trouble figuring out how to model the skull without it looking too goofy. The eyes specifically stand out to me the most.

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The concept art of Testament's scythe, for reference

thorn grove
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a bigger cube for the skull cranium perhaps?

tender axle
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the skull looks way pointier in the concept art, while the model is made of cubes maybe try to make it have more like pointy parts anyway?

tired ingot
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1 - more pointy stuff
2 - pointy eyes
3 - pointy head
4 - pointy blade pointing out of back of skull

summer yacht
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Id make the top parte a 3d model

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top part of the scythe

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with mixels at the bottom