#How can I import a project from Blender to Blockbench correctly?

9 messages · Page 1 of 1 (latest)

thick dome
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I imported
a piece of the world from the MiEx program into Blender (so it's just a tree) and enabled the setting that includes ambient occlusion, after which I adjusted the textures so that it works. Now I'm facing a problem where when I export the project from Blender in Obj format, the textures are missing. I want to know how I can properly bake the textures in Blender so that I can export them to Blockbench? (P.S. I'm creating a mimic tree model for the Figura mod)

frosty heronBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

thick dome
cursive yarrow
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You could try using the export to blender plugin

thick dome
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this plugin allows you to export from blockbench to blender, but I need the opposite

kind schooner
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I have the same problem

cursive yarrow
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oh i misread the title

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import the textures into blockbench after you import the model

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blockbench doesn't support object materials (at least not in the way blender does), so you can't import textures from an object's mtl file