My UV map for my model got all messed up, I don't know how, but it won't work. It worked fine originally, but earlier today when I tried importing the texture it didn't fit. And now it looks like this. As you can see, I tried fixing it myself, but gave up due to how difficult it was (and the texture not perfectly aligning). Is there a way to fix it? The fixed image is what it originally looked like.
#UV Map heavily messed up
3 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1021015331910713395 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
Not quite sure what went wrong between the two instances either, but you can try to load one of the automatic backups (might need to load on that isn't the newest depending on how long you had Blockbench open since the last time it worked fine).