#How to Solve - BlockBench skins are not the same dimensions as vanilla mobs (Screenshots included)

7 messages · Page 1 of 1 (latest)

final saffron
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Hey Guys. I created a new horse model in Blockbench by creating a new Skin (Horse) and selecting a vanilla horse texture.
I exported the model as .Java by first changing the Export version to Fabric 1.17+ (Yarn) In File-> Project then exporting as Java Entity
Everything works fine when I import the java code into my but, except the dimensions of the generated horse model are slightly off. It seems to be a bit shorter and less wide. Anyone know a fix for this to make it the same dimensions as the original model?

I added some comparison screenshots of a vanilla horse vs my custom one (the one with the misfitted saddle)

verbal thicketBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

final saffron
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Comparing the code from the vanilla horse to my exported code, seems like there is some issues with the exporter ? (For example the zOffset in body)

final saffron
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Suprizingly found the issue after digging in the code long enough

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When the vanilla horse model is registerd, its being upscaled a bit

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Applying the same thing in my Custom EntityModel when getting the model data fixed the issue