I've been trying to make a model of a character, this character is pretty small, so the face ends up being only 4x4 pixels and I really want it to have a face which isn't properly possible at that scale. I tried to do per-face UV mapping to make the UV take up a 8x8 pixel are instead. It worked for blockbench, but, as soon as I exported and I imported it to Mine-Imator, it just... Refused to load the face, everything else was fine, but it didn't want anything to do with the face.
#Help with Mine-Imator export
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