#Immersive textures Aka, glowing vanilla textures
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Immersive textures Aka, glowing vanilla textures
all you got to do is give the texture's pixels a certain value wherever you want it to glow
shaders automatically apply the emmesive logic onto it
What value?
And what about vanilla?
vanilla shaders as well
and I dont know the value, something to do with the opacity of a pixel
But I want to make it for vanilla, not just with shaders, and also, how do I regulate if I just want something transparent?
shaders are already in default vanilla, its the normal rendering and its a very specific parameter of values
On this new update
What about older versions?
in a nutshell shaders are something that determine how the game looks, when you install new shaders, you just replace what vanilla's shaders have been doing
pretty sure custom use the same parameters as vanilla's for special effects
And what is that "vanilla shader"?
The option that is always on
Or you run vanilla shaders or you run a custom one
Theres alot more to it but I only model and texture, I'm not really good at implementing things ingame
You mean the post-processing shaders?
Because every time I do the opacity thing, it's just translucid in game
Its a very specific value
And what is that value?
As I have reiterated before I have absolutely no foundation for that information, your best statistic for locating this value quickly is to go into the infinite library of electricity where you can locate said value. I wish you the best of luck on your journey of project passion.