Heya! I have a very basic doubt, as i'm a begginer, and a pretty new one at that. So, i'm using the UV preview to see a face, and it only has 7 pixels in height, but the Blockbench tutorial i'm seeing and following shows that it should have 9 pixels in height. And this size problem applies to the whole model, that is, I have to resize it entirely. What can I do to adjust the number of pixels in the UV?
#How can I resize UV "pixels"?
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How can I resize UV "pixels"?
It can be a really simple thing, like, the size of the mesh,but i'm not sure lol
just a FYI that uv preview only matter when you have texture applied, any chance you made while without texture assigned maybe pointless.
To answer your original question, you can drag the uv selection in top left window to resize/reshape the uv.
If what you wanna do is pull the whole top 2 "pixel" higher, in edit mode, face selection mode, select top faces that you wanna pull up, make sure you are in global transform space, then drag the axis 2 unit up.
I've been testing, and yeah, its kinda pointless to use UV without applying texture first, kinda lost my time lmao. I'll try what you said, thank you!