#ignore rotation of parent bone

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winged pendant
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is there a simple way to make the head always face straight forward, while still being connected to the body, in this animation?

drowsy urchinBOT
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winged pendant
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I found copying and pasting the rotations of the body to the head, selecting the rotations of the head, and then using the Keyframe > Flip Y operation to create inverse rotations works well enough. At least if I make adjustments to the animation and need to redo the head rotations, it's quick.