hello, im trying to export a model in the .bbmodel file format, but ive noticed that the texture id's and those defined in the element for mapping dont match up to what they originally were supposed to be (in some cases elements even references the id of a texture that doesnt exist)
#texture id's dont match when exporting as a .bbmodel
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what make you certain the id don't match?
you might be able to see the texture I'd when right click the texture > properties
I attached screenshots of the bbmodel file that shows they don't match
ah didn't noticed there's 3rd pic
North face of that element is currently using texture 10
can you check if this is true?
your 1st pic have west face selected so I cant tell
this is just a specific example ^
pretty much every texture id for all the elements in the file are messed up
mind sharing your file? I can have a look when home
k i think i know whats going on
the id that's stored in the texture is only use when export (as minecraft java block/item model, for example)
so for example, in your 3rd ss, "texture": 10 is the same as textures[10], the 10th array of your textures, which is your antenna texture. So when you change the order of your texture, this number change as well.
java block/item for example, when export, it will get the id of textures[10], which is 16.