#How to have "Keep Multi Texture Occupancy" work for mirrored UV?

2 messages · Page 1 of 1 (latest)

broken river
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So I want a mirrored mesh to use the same uv as its counterpart just have it flipped for it. But it wont do this, it will create a new uv area thats mirrored to the orginal.

faint burrowBOT
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