#Resizing 2D textures for display models

5 messages · Page 1 of 1 (latest)

crimson timber
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I've been tyring for hours to change the size of a custom sword 2D texture but it always ends up being the same size when I load in the game but blurrier. I found a way to resize it by applying it to the face of a 3D model and mirroring it on both sides but the resource pack I have doesn't recognize it cause of the "bbmodel" file, and every time I change it to a png the texture gets messed up. Is there another easier way to make the texture bigger in the model or convert the file to a png that doesn't mess up the texture, or have I just been doing this entirely wrong, really at my wit's end here.

fickle ploverBOT
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limber tartan
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bbmodels are only used by Blockbench

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!faq texture to 3d