#how to add stats beside gui?

15 messages · Page 1 of 1 (latest)

steady otter
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how can i achive this? the numbers are changing depending on your value. so its not static from resource pack itself.

valid zealotBOT
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acoustic grove
steady otter
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        {
            "type": "bitmap",
            "file": "minecraft:ui/onjoin/spacer256.png",
            "ascent": -7000,
            "height": -1,
            "chars": [
                ""
            ]
        },```

this is my invisible character that adjusting the texts, how could i put the text lower from title? ive played with numbers but i kept breaking the pack
acoustic grove
steady otter
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it uses offset ascii

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i did tried it myself, but i couldnt make it work, anyways i dont get any errors loading this font.

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how do i try it

acoustic grove
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You can specify the font in the text components (just like how you would specify a color)

steady otter
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just like &?

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i still quite dont understand sorry

acoustic grove
# steady otter just like &?

no, like "color": "red"
and in this case "font": "minecraft:bitmaps" (or whichever namespaces/folders your file is in)

steady otter
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it works, may i ask how do i apply that in DeluxeMenus title?

acoustic grove
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idk how "DeluxeMenu title" is used