#how to make bow pull animation
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This is an example of an overrides section of the bow.json to add more bows for the vanilla Java Edition.
If you don't know how/where to add this to your bow.json file, copy the one from the default pack (check !faq default-pack if you don't know how to get the files) and replace the overrides section in there with this:
"overrides": [
{ "predicate": {"pulling": 1 }, "model": "item/bow_pulling_0" },
{ "predicate": {"pulling": 1, "pull": 0.65 }, "model": "item/bow_pulling_1" },
{ "predicate": {"pulling": 1, "pull": 0.9 }, "model": "item/bow_pulling_2" },
{ "predicate": { "custom_model_data": 1 }, "model": "custom/fire_bow" },
{ "predicate": { "custom_model_data": 1, "pulling": 1 }, "model": "custom/fire_bow_pulling0" },
{ "predicate": { "custom_model_data": 1, "pulling": 1, "pull": 0.65 }, "model": "custom/fire_bow_pulling1" },
{ "predicate": { "custom_model_data": 1, "pulling": 1, "pull": 0.9 }, "model": "custom/fire_bow_pulling2" }
]```
**Explanation of the predicates:**
_pulling_ = bow gets pulled (either 0 or 1)
_pull_ = how much is the bow pulled in % (numbers from 0 to 1)
You can also have more/less pull models if you want it to look smoother btw.
Keep in mind that the order of predicates matters. It will always use the model of the last predicate in the list whose conditions are all met!
i still need help btw 😭
thanks i’ll check it out :D
do you have one for fabric cit resewn? im not sure if i just suck or if this works or not
which file do i put the stuff in
okay thats what ive been doing
do i need to add .json at the end
and does each pulling model need a properties folder
nah, should be one .properties file called something like your_bow.properties
i could just send you a screenshot of what mine looks like?
sure, though not sure how helpful I'd be (haven't actively used Optifine (or any of its replacenment mods) since 1.8)
ohhh okay well ill take whatever i can get if you dont mind
ill delete the .json but it didnt work before so i tried it with the .json
oh i missed two "_"
prob wont fix it oopos
yea no it didnt