hello!, I had this idea of a project that might work well with the whole "horror mod" thingie that had been popular as of recently, so Im making my own "stalker enemy" and I need some help with the model
my idea is that this thing has an unactive stage (the one in the pic) and a active stage where he actually chases the player, he has a lot more mechanics going on and I hope that he delivers a better experience than the rest BUT I need help with the models
you see, the structure in its inactive stage (pic) its also present on my idea of the active stage, and I want this structure to have the same texture on both versions, so how do I do it? I have heard you can define different textures for different blocks but idk how well that can translate to objmc for example, I have never worked with a doble texture model
so, uh, how?