#how to fix/add trident animation in optfine?
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all you have access to is what the original mob did.
if it lifted up its arm, you can detect that
how do i detect that?
what does it look like in code?
or where can i find stuff to read about it?
if (left_arm.rx > an angle, do something, do something else)```
probably not the x axis but yeah
but if i over witten the rotation already, it wont be able to detect it right?
then dont overwrite the original one
put the arm in a different folder, name that something else, and animate that
oh thats more complicated! i will try it