#how to fix/add trident animation in optfine?

12 messages · Page 1 of 1 (latest)

short plover
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i dont know much about using the animation editor, im not sure how to make an animation/pose take place specifically when using trident. i read the docs in blockbench but still not sure what the code should look like in an example.

unborn currentBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

vital ferry
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all you have access to is what the original mob did.

if it lifted up its arm, you can detect that

short plover
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how do i detect that?

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what does it look like in code?

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or where can i find stuff to read about it?

vital ferry
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if (left_arm.rx > an angle, do something, do something else)```
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probably not the x axis but yeah

short plover
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but if i over witten the rotation already, it wont be able to detect it right?

vital ferry
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then dont overwrite the original one

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put the arm in a different folder, name that something else, and animate that

short plover
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oh thats more complicated! i will try it