ive been trying to make this bow model mirror in the left and right first person hands, but i need to flip the bow in the left hand so the arrow stays on the inside, so the normal technique of making the rotation negative doesnt work. does anyone have any way to solve this
#left hand mirroring
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What MC version are you on?
In 1.14 and older you can just give it a negative scale to mirror it.
In newer versions there is no real way exception rotation to achieve it.
And I think in the latest versions you can have two different model for each hand.
im on 1.21.4, is that usable for the different models for each hand?
if so do you know how to do it?
yes, using the new item model system
!faq new java features
Java: New Java Features
Item Model Definitions (1.21.4+)
Minecraft added Item Model Definitions, they act similarly to blockstate files, but are solely for items.
They can be used as an alternative to some CIT features, with current snapshots making them a full replacement for CIT.
More information on this feature can be found on the MC wiki https://minecraft.wiki/w/Items_model_definition
There is also a handy tool which simplifies creation of those files https://misode.github.io/assets/item/
Custom Model Data alternative (1.21.2+)
Mojang added an alternative to custom model data, you can specify a data component
that will change the item model an item uses. On 1.21.4+ this will change the Item Model Definition file used.
/give @runic mountain fishing_rod[minecraft:item_model='minecraft:my_fancy_model']
Here's how your items file would work
thanks, do you know if there are any tutorials for it?
I know Mickey Joe made one
maybe not for this specifically but for the new system in general
it's a newer thing so likely not too many have been made
ok here, this is for renamed items but he does explain the system in detail here
it's a similar concept for many different things you can do with it
https://www.youtube.com/watch?v=QYhmwpMGUWg
How to make anvil renames in vanilla. Named variants tutorial for resource packmakers for Java Edition. For Minecraft Update 1.21.5 (1.22?), Mojang is adding a completely new system for how item models in Minecraft are managed! Blockstates for items, and how to implement them into your resource pack.
NO OPTIFINE REQUIRED
Level up your texture ...
oh wait ok this is kind of confusing but I do need to mention it
the itemstates were introduced in 1.21.4 but were greatly expanded in 1.21.5 snapshots
so it's the same system but the renaming specifically does not work in 1.21.4
alright thanks