#Unrwrap

43 messages · Page 1 of 1 (latest)

pulsar yachtBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

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FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

bold schooner
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wanting to know how to get my textures to unwrap so i can use them

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like this

wanton bridge
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you click the save button on the texture

bold schooner
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i have that but its saving indivuall not as one, sry ik im difficult

wanton bridge
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it doesnt need to save as one

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and since those are vanilla texures you dont need to save them to your pack at all

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just export the model into your pack

bold schooner
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i did jsut shows broken texture xD

wanton bridge
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are the texure paths correct?

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right click the textures and show their properties

bold schooner
wanton bridge
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no, in blockbench

bold schooner
wanton bridge
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show a full screen screenshot

bold schooner
wanton bridge
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that is not even a java block/item model

bold schooner
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i clicked create java so has to be?

wanton bridge
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you cant have done, because you are not in that format

bold schooner
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i clicked this

wanton bridge
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well you didnt because you have a generic model. you clicked generic model

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theres no point arguing with me about it, it wont change the fact that you made a generic model

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you need to convert it to a java block model

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file > convert

bold schooner
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can i please speak with someone who understands autism youve been nothing but rude

wanton bridge
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file > convert and convert it to a java block model, then you can export it to minecraft properly

bold schooner
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option for java doesnt appear at all

wanton bridge
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you should see block/item model

bold schooner
wanton bridge
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wait where did this second model come from

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you now have two tabs open

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this one is a java block model

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the other one is a generic model

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you didnt have the java block model open earlier

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can you close the uneccesary projects, i dont know why you have multiple of the same in different formats

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leave only the java block/item model open

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when closed, can you then right click the texture and show the properties again

bold schooner
wanton bridge
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ok that is fine

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you can file > export then export the model as a java/block model into your pack