#Error While Texturing

70 messages · Page 1 of 1 (latest)

dim moat
#

When im texturing it textures on all of the cubes
so i cant get any precision in painting please help

hollow nightBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

hollow nightBOT
# tall slate !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

dim moat
#

how do i make so each cube will have it own surface on the texture box

dim moat
tall slate
#

did you read the message above

dim moat
#

yes

#

and it doesnt help

tall slate
dim moat
#

still same

tall slate
#

show me

dim moat
#

i painted in only 1 spot

#

and it placed everywhere

tall slate
#

show the full window

dim moat
#

also the resoluton change to 8

#

idk why

tall slate
dim moat
#

yes

#

i did crtl +a

tall slate
#

can you record you doing it

dim moat
#

idk ill try

tall slate
#

snipping tool has a record video feature

dim moat
tall slate
#

can you send the model

dim moat
#

ok

tall slate
#

what blockbench version is this

dim moat
#

newest

#

i downloaded yesterday

tall slate
#

its working fine for me

dim moat
#

ill try reinstalling

tall slate
sinful folio
#

else things that use the exact same area on the texture will keep doing so

tall slate
brave plover
#

Could you check for error messages? Help > Developer > Error Log

tall slate
#

same settings and it works fine

brave plover
#

Yeah it works for me too

sinful folio
#

Oh right. Maybe that option doesn't affect it if no texture is assigned yet 🤔?

dim moat
#

reinstalled works fine now thanks

tall slate
#

did you have any plugins installed before

dim moat
#

no

tall slate
#

anything you changed that may have caused it to break? like anything in the settings

dim moat
#

also do you know how to remove overlaping objects or merge them

dim moat
#

;like this

tall slate
#

you have to find them yourself and delete them

dim moat
#

is it possible for it to be like cubes not rotated
so instead of that is this
⬛ ⬛ ⬛
⬛ ⬛ ⬛
⬛ ⬛ ⬛
and if there is a hole it just cutes so its not full

tall slate
#

why did you put a load of random black square emojis

dim moat
#

to show what i mean

tall slate
#

i dont understand what you are asking

dim moat
#

you see on the picture the cubes are rotated and i want them not to be rotated

but still have that gap
so instead of rotating just cut a hole in the missing area to keep them aligned

tall slate
#

the only way you can "cut" holes is by leaving the texture transparent there

dim moat
#

how would i fix this overlapping

tall slate
#

!faq z-flighting

hollow nightBOT
# tall slate !faq z-flighting
FAQ
Blockbench: Z Fighting

Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).

dim moat
#

k

#

is it possible for a square to be a triangle

#

so like cut it in half

tall slate
#

no

dim moat
#

do you know how to aligne it

tall slate
#

make it be on the outside not the inside

dim moat
#

then its like this

tall slate
#

now delete the pixel that is overlapping

#

make it transparent

dim moat
#

Tysm