#Error While Texturing
70 messages · Page 1 of 1 (latest)
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
!faq uv-mapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
how do i make so each cube will have it own surface on the texture box
i dont want them to overlap and to have a diffrante place
did you read the message above
still same
show me
show the full window
did you select all elements
can you record you doing it
idk ill try
snipping tool has a record video feature
can you send the model
what blockbench version is this
its working fine for me
ill try reinstalling
make sure to untick this option
else things that use the exact same area on the texture will keep doing so
i have that ticked and it works fine for me
Could you check for error messages? Help > Developer > Error Log
same settings and it works fine
Yeah it works for me too
Oh right. Maybe that option doesn't affect it if no texture is assigned yet 🤔?
reinstalled works fine now thanks
did you have any plugins installed before
no
anything you changed that may have caused it to break? like anything in the settings
also do you know how to remove overlaping objects or merge them
no
wdym by this
Yeah correct
;like this
you have to find them yourself and delete them
is it possible for it to be like cubes not rotated
so instead of that is this
⬛ ⬛ ⬛
⬛ ⬛ ⬛
⬛ ⬛ ⬛
and if there is a hole it just cutes so its not full
why did you put a load of random black square emojis
to show what i mean
i dont understand what you are asking
you see on the picture the cubes are rotated and i want them not to be rotated
but still have that gap
so instead of rotating just cut a hole in the missing area to keep them aligned
the only way you can "cut" holes is by leaving the texture transparent there
how would i fix this overlapping
!faq z-flighting
Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).
no
do you know how to aligne it
make it be on the outside not the inside
then its like this
Tysm