#How To Export Blender Model To Blockbench Java Block/Item.

4 messages · Page 1 of 1 (latest)

grand viper
#

althought its been asked multiple times i couldnt find a proper answer to the question, as seen in the first picture the model is circular and althought it can be converted to a "generic model" i cant get it to work with the java block entity

the idea is to get it to look the same as it does in blender into minecraft instead of being blockified which should be able to be done with framework library which i dont know how to use and havent found tutorials on. (second picture shows how it works in advanced rocketry mod)

other info

-its already in obj format
-im aware of its high polygon count
-not sure about blockbench's limits for polygons//
-i have also tried with lower poly meshes smallest being basically just a cube
-when i try to convert it from a generic model to a java block/item it removes the cylinders and every blender thing but leaves other blocks that ive placed in blockbench (same with geckolib animated model)

onyx novaBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

balmy phoenix
#

!faq obj

onyx novaBOT
# balmy phoenix !faq obj
FAQ
Blockbench: Obj

OBJ models can only be imported into a Generic Model format project. Blockbench can also export to OBJ from any format.
OBJ models (or similar formats like glTF, FBX, or USD) are mesh models, this means that they can't be used in any Minecraft format because Minecraft uses cube models.
(PS: Mesh elements also cannot be converted into cuboid elements, even if they look like a cuboid).