Hello! I am trying to create a 3D model for a button with a light indicator for testing purposes in a game. I wanted to know if you can use two textures on one single mesh/model because then I can just have one texture work for the main button and its base while the other texture for just the light.
So far what I have done is model everything, converted the UV's (although not the best) and I have combined every part of the mesh into one singular mesh. I am going to be working in godot incase that is relevant at all.
also for context, that little red cylinder is going to be the light indicator while the white contruding part in the middle is the button