#Two Textures on one model

11 messages · Page 1 of 1 (latest)

low wyvern
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Hello! I am trying to create a 3D model for a button with a light indicator for testing purposes in a game. I wanted to know if you can use two textures on one single mesh/model because then I can just have one texture work for the main button and its base while the other texture for just the light.

So far what I have done is model everything, converted the UV's (although not the best) and I have combined every part of the mesh into one singular mesh. I am going to be working in godot incase that is relevant at all.

also for context, that little red cylinder is going to be the light indicator while the white contruding part in the middle is the button

grand fractalBOT
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signal perch
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because then I can just have one texture work for the main button and its base while the other texture for just the light.
@low wyvern can you elaborate on what it is you mean by this? I'm admittedly a bit lost

low wyvern
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yeah sure, so i have done something similar in unreal on another model. Essentially I want the model to have 2 textures or materials. One texture is for the entire base and the button, so just a normal model. But the 2nd texture is just for that light indicator. Its my intention to be able to modify that 2nd texture in godot so I can change the color of that indicator

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i will say though, i wasn't the one who created that model for unreal so I don't know the process or the actual name of what he did. But essentially there were multiple "elements" or materials, or textures, i can't remember the exact word

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does that make any sense?

signal perch
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I think probably the answer to your question is for the second thing to be a seperate messh, but you still jsut export the whole model when it's ready to go into the game engine

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I'm almost certian there's no way to have 2 seperate textures applied to different faces on the same mesh though

low wyvern
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got it, let me try that real quick and ill get back to you

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now im having an issue getting it to be a model lol

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got it figured out now thanks so much @signal perch !