#Want to sync the animation and the in-game damage Time

4 messages · Page 1 of 1 (latest)

glossy sand
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Hi im facing a issue if anyone Here have knowledge about this Animations and stuff help me plz it's urgent

My mob's attack animation is quite long Like, first, it raises its hand up, and then later, it slams it onto the ground The player takes damage before the animation plays I want the attack (damage dealing) and animation to be synced, so that the player only takes damage when the mob's hand hits the ground Can you help me with this?

wild birchBOT
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Welcome to the help forum!

Please make sure to read #1029468016594911232 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

pastel coral
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there is a component called delayed attack.
there is also an animation query called query with delayed attacking too

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you can set the damage and the time delay values in the component based on your attack animation