#Emissive Textures?
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which version of Minecraft do you plan to use this on?
Cause in 1.21.4 they added a way to add emissiveness to model parts in a vanilla way
The server isn’t on 1.21.4 yet, due to some various things needing updating; but I can wait to add it once I at least know how; so it is possible to make one?
k, slight correction, that was added in 1.21.3
in general it would look something like this inside the model:
{
"from": [0, 0, 0],
"to": [16, 16, 16],
"light_emission": 15,
"faces": {
//face data stuff
}
}```
you'd just add "light_emission" to the respective cube(s) and specify how bright it should be (0 = no emission, 15 = full emission)
Excuse me while I try and find a sufficiently panicked emoji-
Okay, I think that does make sense, ty!!
Okay silly question- if I'm making the model in blockbench and change the light emission, will it show in some way or will it only show when it's added to the game like how transparency glitches in the display tab sometimes?
I'm sorry if I sound stupid, I'm puzzling this out from what I know in bb just from using it rather than any tutorials etc
light emission is not (yet) supported inside Blockbench itself
so you will only see it ingame
So if I make the change with this part-
It will register in the code, but not actually be visible until the model is in the game?
oh, didn't even notice we have that in Blockbench already
but yeah, might not show up in Blockbench itself (kinda like tint doesn't without the tint preview plugin)