#Emissive Textures?

15 messages · Page 1 of 1 (latest)

timid heart
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Hi! I'm looking to make a java item for a server I'm on, I have plenty of experience in making the items themselves, but I was wondering if it was possible to add an emissive/glowing part to the texture to have the same effect that it does on skins- does anyone know if this is possible and if so, how I might go about it?

boreal trellisBOT
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humble sigil
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Cause in 1.21.4 they added a way to add emissiveness to model parts in a vanilla way

timid heart
humble sigil
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k, slight correction, that was added in 1.21.3

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in general it would look something like this inside the model:

    {
      "from": [0, 0, 0],
      "to": [16, 16, 16],
      "light_emission": 15,
      "faces": {
        //face data stuff
      }
    }```
you'd just add "light_emission" to the respective cube(s) and specify how bright it should be (0 = no emission, 15 = full emission)
timid heart
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Excuse me while I try and find a sufficiently panicked emoji-

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Okay, I think that does make sense, ty!!

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Okay silly question- if I'm making the model in blockbench and change the light emission, will it show in some way or will it only show when it's added to the game like how transparency glitches in the display tab sometimes?
I'm sorry if I sound stupid, I'm puzzling this out from what I know in bb just from using it rather than any tutorials etc

humble sigil
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so you will only see it ingame

timid heart
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So if I make the change with this part-

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It will register in the code, but not actually be visible until the model is in the game?

humble sigil
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oh, didn't even notice we have that in Blockbench already
but yeah, might not show up in Blockbench itself (kinda like tint doesn't without the tint preview plugin)