#How can I make a custom armor with the Geckolib Plugin?
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It's kinda complex, I think there are some tutorials but the main thing, I think you need to make a base model and set the type to geckolib and then set another thing to armor, then it should give you a base for the armor, just duplicate the model and remove the base cubes, texture, and export (I last did this like a year ago so it may not be accurate or super detailed, sorry ._.)
Ty!