#How to shrink whole models

10 messages · Page 1 of 1 (latest)

wild goblet
#

Hello, I am currently working with the 3D Combat team and I made a musket model, turns out its way to big to be held by a player and also changing teh size in the "animate" section doesn't change the base size only when it plays an animation. how can I shrink it without all the little details "warping" or do I have to resize every single cube manually (around 50 cubes) (the model uses per-face-UV so the texture doesn't "warp"/move)

strange gobletBOT
#
Conflicting tags detected

It looks like you have applied tags to this post that conflict. Please only apply the tags that are relevant to your post. We can only help you if we know the context of your question, and applying incorrect tags makes this confusing.

You can refer to #1029468016594911232 for a description of what each tag is for!

Welcome to the help forum!

Please make sure to read #1029468016594911232 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

buoyant swan
#

click on the "host" group that has all the cubes in it, go to transform, scale, and then shrink it as much as you like

wild goblet
#

Thank you, I'll try that forst thing tomorrow after my school exam. Thanks for the quick help

#

Cool N profile pic.

buoyant swan
#

Thx

#

i made him too

wild goblet
#

Thank you it worked. I just had to add the scale tool to my toolbar but it worked like a charm... and I morron remdae 5 of my models cube-for-cube two days ago....

#

!close