#Post Processing Shaders for Preview & Renderer?

6 messages · Page 1 of 1 (latest)

normal sphinx
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This is a follow-up to another question I had, i'm making a plugin for someone that adds easy outlines, and I decided that a post-processing effect would be much better than an additional shader added to the geometry. However, i'm not sure how I would write a screen shader for the preview/renderer, there's stuff on the Three.JS website but none of that seems to apply to Blockbench.

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Post Processing Shaders for Preview & Renderer?

lavish socket
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I'd probably look around for an example, but I don't think there are that many for BB

normal sphinx
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