#UV Project From View rounding incorrectly

5 messages · Page 1 of 1 (latest)

fiery sleet
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Hi, I'm currently onto UVing a project, but the Project from View button is resulting in very slightly downscaled/off sizes. The difference is marginal (~0.0002-0.0009) but I'm aiming for pixel-perfect UVs, the MTools plugin's Project from View doesn't work for what I'm trying for, and correcting every single face on this model is not feasible. I've not experienced this issue on other devices; I thought that it may be due to this laptop's non-standard screen resolution (3840x2400), but changing to 1920x1080 did not solve it. I'm a little lost on how best to proceed beyond either ignoring it or manually fixing every face, and did not find anyone experiencing this particular issue when searching. I am using Windows 11 .

cyan ibexBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

stoic smelt
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You can select multiple UV corners at once, and then enter an expression into the "Move UV" fields to round their position value

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math.round(val * 10) / 10

fiery sleet
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That works perfectly, thank you so much!!!