#Center?

25 messages · Page 1 of 1 (latest)

broken heart
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My block isnt a full block, how do i center it on the grid? I want it to be floating and centered

fervent sableBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

little void
broken heart
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ty

broken heart
fervent sableBOT
# little void !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

little void
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that or you make it bigger, then adjust the visual size with a negative inflate value (4th size value field)

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so like 3x3x3, but with a -0.5 inflate value

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basically what the second skin layer on a player does, but the other way round

broken heart
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ohh

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very cool

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ty

broken heart
little void
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no

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inflate just visually changes the size of the cube without affecting the size values and UVs (when using box or auto uv or when you generate a template texture)

broken heart
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oh okay, ty

broken heart
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the texture looks so weird

little void
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because you gave it a positive inflation, not a negative one

broken heart
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i want to do that thing in a single texture but idk if its doable

little void
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select everything, create texture, remove old texture

broken heart
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maybe because they are not full cubes?