#Center?
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Transform > Center > Center (whatever axis you need)
ty
one last thing, my block isnt a full block, it is something like this, the small block on the corner its 4x4 but is there a way i can make the texture for example 3x3 but without altering the size ?
!faq uv-mapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
that or you make it bigger, then adjust the visual size with a negative inflate value (4th size value field)
so like 3x3x3, but with a -0.5 inflate value
basically what the second skin layer on a player does, but the other way round
with the inflate thingy can i do something like this with just inflate value?
no
inflate just visually changes the size of the cube without affecting the size values and UVs (when using box or auto uv or when you generate a template texture)
oh okay, ty
i dont think im doing this correctly
the texture looks so weird
because you gave it a positive inflation, not a negative one
i meant the texture UV
i want to do that thing in a single texture but idk if its doable
select everything, create texture, remove old texture