#Custom Models Affecting Vanilla Counterparts

7 messages · Page 1 of 1 (latest)

loud valve
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I'm trying to make a CustomModelData for the netherite sword, but for some reason it's affecting the vanilla one without the custom model in terms of both scale and shape. When the vanilla netherite sword is thrown on the ground, in my inventory or in first person it looks normal but it's only third person where it bugs out. Any reason why?

urban skyBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

fading kelp
loud valve
fading kelp
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!faq default-pack

urban skyBOT
# fading kelp !faq default-pack
FAQ
Minecraft: Default Pack

Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distribution of default assets in your pack is illegal.

For Java Edition:

Simple Method
Use the Pack Creator utility from the Resource Pack Utilities Blockbench plugin. Make sure to enable the Import vanilla assets option.

Manual Method
(This works the same for all versions, 1.21 is just used as an example here)
Go to .minecraft/versions/1.21 and open the 1.21.jar file with a zip program.
Alternativley you can copy the .jar file and change the file extension to .zip, then double click it.
Extract/copy the "assets" folder from inside the jar. This folder contains all the default models and textures.

For Bedrock Edition:

Go to the bedrock resource pack documentation and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title. You can also use this Direct download link.

loud valve
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right, ill check it out thanks