#Can you replace vanilla mobs with custom models?

11 messages · Page 1 of 1 (latest)

finite nest
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Pretty much what the title says. I've looked for tutorials on this but I've only found how to make new entities but not on how to replace the vanilla mobs (creepers, cows, pigs, etc). I'm not currently interested on making custom animations for them, just replace the vanilla model.

I currently don't have much issues creating models on blockbench but replacing bedrock mobs just escapes my grasp, any help on this would be greatly appreciated.

trim gardenBOT
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Welcome to the help forum!

Please make sure to read #1029468016594911232 as it may answer your question!

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smoky parcel
finite nest
smoky parcel
finite nest
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You're right, it shows right up. Checked the files and pathing to get a better idea on how it is done. I'll try to do it again from scratch, maybe I got something wrong halfway through. I'll post my results later.

finite nest
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Made a quick abomination just to see if the model changed and it worked!

Sure enough, just used a clean .geo.json file from the main resource pack folder reference, modified it on BB (changed torso size and added a new voxel on the head), saved in the correct pathing and there it was!

Thank you so much! Can't believe this had me for weeks on end. Hopefully I can take it from here, thanks again!

smoky parcel
fallow tartan
smoky parcel
fallow tartan