Hello. Does anyone know if it is possible to offset and/or scale minecraft texturepack container guis? I know this is possible through renaming container titles in the lang file but do not know how is best to go about retexturing the crafting table and survival inventory through this method. I have tried to do so by renaming the "Crafting" font but this does so on both guis, resulting in one being misaligned.
#Texturepack GUI Offset/Scale
9 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
Example:
Image used for custom guis. Scaled to that there is an overhang to the left and right of the gui.
Default inventory gui. No additional room for an overhang.
I assume that you have mapped the custom GUI to a special character and are using it as the inventory name:
Yes, you can shift the text to the left using negative spaces. I'm not sure if you can re-scale it, though. Add this to your custom texture fonts for the left shift:
{
"type": "space",
"advances": {
"\uF001": -2,
"\uF002": 128
}
}
Simply type "\uF001" in your inventory name to shift the text to the left. The more times you type it, the further the text moves to the left.
In Kotlin, you can use:
"\uF001".repeat(10)
a gui example :
I understand and can do this with custom guis but struggling with the vanilla.
<:e:1149743621755641909>
@vale birch Than sorry