#How can I convert a generic model to a java item/block model without the textures messing up?

9 messages · Page 1 of 1 (latest)

lavish quarryBOT
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lone forge
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All the rotations are within the java item/block limits and the reason why It was a generic model is because it's part of a mob and I wanted to separate one of it's tools and then convert it so that I can use it as a drop without needing to do the extra work of creating an identical model.

sweet heart
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Group rotations will be removed on conversion.
There is also a size/position limit which your model might be breaking

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And something like 90 is not a valid rotation for example

lone forge
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I resolved the group before converting so it's probably not that. I'll try the 2nd thing you said and see if that changes anything.

sweet heart
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yeah, it's hard to tell what the exact problems are without seeing the values of the cubes that broke after conversion.
Resolving the groups is a good idea, but might give invalid rotations to the cubes that look correct (like a 90° rotation or rotation on several axes), so you might need to look out for those too

lone forge
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The only rotations that I have on the model I'm trying to convert are 45 degrees and they stay the same after conversion. I also tried the second option you said but when I delete unneeded textures the texture that goes to the model messes up for some reason.

sweet heart
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I didn't mention anything about textures, did I?

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move the model further down before converting