#How do you get a JAVA model into a projectile entity (Modded)

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silver pilot
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Basically the title. I have my Java model, after some research I don't think I need to include the mod ID in the name (model identifier in Blockbench), and I imagine going into the Java file and changing the entity class from "Entity" to anything else will break it. Is it because my texture file is not square? It's 128x16.

olive sentinelBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

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silver pilot
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Nevermind. The model exists in game and shows up when I summon command on my custom entity. But when I actually fire my entity, it is using the item texture instead. I'll leave the question up if anyone who has used MCreator fixed a similar issue and can still help.

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Okay, nevermind again. The model is just improperly rotated so when it fires, it looks like it's just firing the item texture. Bruh.