#2D texture not showing up as intended

10 messages · Page 1 of 1 (latest)

tropic pulsarBOT
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sand palm
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whether a block supports transparency in the texture or not is unfortunately hardcoded

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you'd need to use more elements to immitate the shape (2 flat cubes per side I guess)

sand palm
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resource packs do not control the hitbox of a block

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datapacks don't do that either

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this whole model could be done with 11 cubes

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also, is this a forge or a fabric mod?

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well, then you could (manually) add "render_type": "minecraft:cutout_mipped", to your model so it supports transparent textures

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only if the block exists lots of times

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like, I wouldn' suggest replacing stone blocks with that model, but for something like a redstone repeater or whatever it would be fine