#Texture doesnt correctly apply everywhere
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can you show the file in which you tell the game to use those models?
if you want normal stone swords to look like normal stone swords keep this as "item/stone_sword"
if you want to replace all stone swords with your ruby sword then remove your current stone_sword.json and rename your sword_ruby.json to stone_sword.json
same principle for the other one
okay but for the wooden_axe one it does work
what "doesn't work"?
do you want to replace all wooden_swords with your item_dagger model?
or do you want only specific wooden swords with a specific tag to look like your model?
Id rather have the second one if that is possible
k, then make sure you always specify the default texture here
NOT your custom texture
Okay so what I need to do now is:
-
delete stone_sword.json, wooden_sword.json, wooden_axe.json
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replace the custom textures in that line to [what precisely to get default texture?]
delete stone_sword.json, wooden_sword.json, wooden_axe.json
no
my bad
you open those files and adjust the texture in them
Okay so what would be the default texture line of code
"item/wooden_sword" etc.
ahhh okay
check the default assets if you aren't sure (or if it shows an error texture ingame)