I am working on a texture pack in which I want to give a steak different textures using Custom_Model_Data. I followed a tutorial for this and tried several things myself, unfortunately I can't get any further, I have little to no understanding of this myself. Below I will share my texture pack as best I can;
Layout of my texture pack:
- assets
- Minecraft
- models
-> custom -> items -> custom_steak_1.json
-> items -> beef_cooked.json - textures
-> custom -> custom_steak_1.png
-> items -> beef_cooked.png (default steak)
beef_cooked.json (this is where all the custommodeldatas are in?)
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/beef_cooked"
},
"overrides": [
{
"predicate": {
"custom_model_data": 1
},
"model": "custom/custom_steak_1"
}
]
}```
the custom steak **custom_steak_1.json**
```{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:custom/custom_steak_1"
}
}```
Does anyone have an idea how I can fix this? As mentioned followed several tutorials, unfortunately without success... when I grab a steak with custommodeldata it is the same texture as ''beef_cooked.png". Thanks in advance for a response!