First time trying 3D modelling, I'm proud of the outcome but some things don't look quite right (the butt, the feet). How would you improve it?
I plan to port it to a game engine and I'm wondering wether to animate it inside blockbench or in the engine (Godot) itself.
Should I even bother shading the pixelart if the game itself will have lighting and produce shadows?
Is there anything I should do to "optimize" my models? Maybe culling hidden inner faces or whatever